Dwarf Chassis
Gearforged dwarves with darkvision, integrated weapons, and proficiency in martial weapons.
The original dwarven gearforged engineers valued function over form, eschewing aesthetics in favor of instilling their chassis with toughness and strength. The chassis’ metal face is clearly crafted to look dwarven, but its countenance is entirely unactuated and forged of a dark metal—often brass—sometimes with a lighter-colored mane of hair and a braided beard and mustaches made of fine metal strands. The gearforged’s eyes glow a dark turquoise, staring dispassionately with a seemingly blank expression. Armor and helms worn by the gearforged are often styled to appear as if they were integrated into its chassis, making it all-but-impossible to tell where the armor ends and the gearforged begins.
Ability Score Increase.
Your Constitution increases by 1.
Size.
Gearforged dwarves stand between 4 and 5 feet tall and average about 250 pounds. Your size is Medium.
Speed.
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Language.
You can speak, read, and write Dwarvish.
Always Armed.
Every dwarf knows that it’s better to leave home without pants than without your weapon. Choose a weapon with which you are proficient and that doesn’t have the two-handed property. You can integrate this weapon into one of your arms. While the weapon is integrated, you can’t be disarmed of it by any means, though you can use an action to remove the weapon. You can draw or sheathe the weapon as normal, the weapon folding into or springing from your arm instead of a sheath. While the integrated weapon is drawn in this way, it is considered held in that arm’s hand, which can’t be used for other actions such as casting spells. You can integrate a new weapon or replace an integrated weapon as part of a short or long rest. You can have up to two weapons integrated at a time, one per arm. You have advantage on Dexterity (Sleight of Hand) checks to conceal an integrated weapon.
Remembered Training.
You remember some of your combat training from your previous life. You have proficiency with two martial weapons of your choice and with light and medium armor.
Source and licence
From Tome of Heroes.
Licence: Open Game Content (OGL 1.0a).